Flipbook Tool - Looping flipbook textures for Unreal Engine
Quickly and simply turn a sequence of image files into a grid for looping, seamless animations, ready for use in Unreal Engine / Unity / Lumberyard or similar. As a standalone tool, Flipbook Tool can be used to create flipbooks for any game engine.
Flipbook Tool: Efficient Flipbook Texture Generator
Flipbook Tool is a straightforward Windows app designed for game artists to generate flipbook textures from sequences of frames. Enhance your workflow with this easy-to-use, standalone app that simplifies the creation of animated textures.
Key Features:
- Seamless Looping Animations: Blend X number of frames to create smooth, seamlessly looping animations.
- Automatic Scaling: Automatically scales frames and flipbooks to ensure perfect dimensions every time.
- Customizable Output: Specify output size and the number of columns and rows to fit your project needs.
- Optical Flow Map Generation: Automatically generates optical flow map textures for smooth animations in Unreal, Unity, and other game engines.
- User-Friendly GUI: Navigate easily with an intuitive and straightforward graphical user interface.
- Format Flexibility: Supports both TGA and PNG formats.
- Portable & Hassle-Free: No installation required. Simply download and run the app.
New in v4.0: Optical Flow Maps
Flipbook Tool 4 introduces an exciting new feature: automatic optical flow map generation. This advanced capability analyzes your flipbook and produces an optical flow map, enhancing the smoothness and realism of animations.
Optical Flow Map vs. Motion Vector Map
Optical flow maps represent the detailed motion of pixels between frames, capturing subtle and complex movements, resulting in smoother and more realistic animations. In contrast, motion vector maps show the movement of pixel blocks, often simplifying motion and providing less detail. By automatically generating optical flow maps, Flipbook Tool Version 4 ensures superior fluidity and precision in your animations.
Why Choose Flipbook Tool?
Flipbook Tool is designed for game artists who need an efficient and reliable solution for creating high-quality animated textures. Whether for large-scale projects or indie games, this tool helps you achieve polished results quickly and easily.
Simplify your animation workflow with Flipbook Tool.
Miscellaneous
- No installation required
Requirements
- OS: Microsoft Windows
- Images: Square, TGA format
Website
Changelog
v4.0
- Optical flow map generation - automatically analyses motion and outputs an optical flow flipbook
v3.0
- Added a GUI to make creating flipbooks quicker and easier
- Automatically detects PNG, falls back to TGA
- Choose sampling type (Nearest neighbour, bilinear, bicubic, Lanczos)
v2.0
- More helpful UX: User is prompted to make selections rather than input folder names or impossible values
- Blend frames is improved for smoother looping
v1.02
- Added blend frames functionality
v1.0
- First release