Flipbook Tool - Looping flipbook textures for Unreal Engine
Quickly and simply turn a sequence of image files into a grid for looping, seamless animations, ready for use in Unreal Engine / Unity / Lumberyard or similar. As a standalone tool, Flipbook Tool can be used to create flipbooks for any game engine.
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Demo Version
- Create a simple flipbook
- Automatic scaling of frames and output TGA
- No GUI
Full Version
- Blend x number of frames for seamlessly looping animations
- Scales frames and flipbook automatically
- Specify output size of frames and number of columns/rows
- GUI
- Compatible with TGA and PNG
Miscellaneous
- No installation required
Requirements
- OS: Microsoft Windows
- Images: Square, TGA format
Website
Changelog
v3.0
- Added a GUI to make creating flipbooks quicker and easier
- Automatically detects PNG, falls back to TGA
- Choose sampling type (Nearest neighbour, bilinear, bicubic, Lanczos)
v2.0
- More helpful UX: User is prompted to make selections rather than input folder names or impossible values
- Blend frames is improved for smoother looping
v1.02
- Added blend frames functionality
v1.0
- First release
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